Scope
Tower in Lugano


8th IEEE International Workshop on PervasivE Learning, Life, and Leisure
(PerEL 2012)

March 2012 in Lugano, Switzerland

in conjunction with the 10th Annual IEEE International Conference on Pervasive Computing and Communication (PerCom 2012)


The PerEL workshop series originally covered only the field of pervasive learning. Facing a decreasing number of submissions during the last years we decided to broaden the scope from eLearning to other promising areas like entertainment and assistive systems. eLearning research issues disseminated through various other fields of life. There is a natural relationship between the technical aspects behind supporting learning processes in a pervasive environment, and the technical aspects behind pervasive systems for life and leisure in general. To the best of our knowledge, this does not cause a conflict with other PerCom workshops.

We believe that this modified orientation of the workshop reflects the current trend to go beyond specific domains, to assemble the experiences, standards, and best practices in various application fields, to find and understand related opportunities, and to interconnect vertical market structures. While the topic of pervasive learning (introduced with our 1st IEEE PerEL workshop at PerCom 2005) was picked up by several other researchers and scientific events, we do not yet see relevant platforms for this idea of inter-domain exploration.

The workshop aims to address the issues of pervasive computing in combination with new forms and possibilities of learning, life, and leisure. Highly mobile, context-aware, and pro-active services provide significant benefit to the users – in terms of simplicity, comfort, transparency, and finally quality of our everyday activities. PerEL 2012 will address technologies, algorithms, tools, architectures, and applications as well as social models and prerequisitions of pervasive learning, life, and leisure. PerEL 2012 aims at an examination of future visions in that areas. Topics of interest include, but are not limited to:

  • mobile, ad-hoc communication
  • service and session mobility, device independency
  • intelligent, context-aware, pro-active systems
  • cooperation, collaboration, and communities
  • global, multi-lingual networks
  • document, knowledge, and service management
  • process, context, and data modeling
  • adaptation, self organization
  • security & trust
  • tangible, natural-language user interfaces

We kindly invite authors to submit original papers on their work based on two categories: scientific papers, and demos/case studies. Scientific papers are typically driven by technology and present new results of research in at least one of the topics above, associated with a theoretical base and (empirical) verification. Demos and case studies are typically driven by apllication and present new results of practical developments, along with empirical validations.









Chair for Complex Multimedia Application Architecture

University of Potsdam